This alert has been successfully added and will be sent to:
You will be notified whenever a record that you have chosen has been cited.
To manage your alert preferences, click on the button below.
Selfishness vs. fairness are basic dimensions of relating to others, and many computer-mediated communications among young people involve subtle decisions balancing selfishness vs. fairness. We report five experiments investigating the influence of .
We study the inefficiency of equilibria for congestion games when players are (partially) altruistic. We model altruistic behavior by assuming that player i's perceived cost is a convex combination of αi times his direct cost and αi times the social .
We examine a prevalent form of client--agent interaction through a feedback-giving game. In this game, a client undertakes a nontrivial task and is compensated based on her task performance, which is only made known to her when the client--agent .